A former Bethesda artist reveals why Starfield skipped the kind of decapitations and gore seen in games like Fallout.
Dennis Mejillones, the character artist for Starfield, has shared details about why gore was absent in the game during the ...
What if Starfield had went the route of Fallout and included exploding bodies and gore in its acction? Well it wouldn't fit, and this ex-dev explains why.
Bethesda originally planned to include gore and dismemberment mechanics in Starfield but had to remove them due to technical ...
The most recent installment in Microsoft's premier racing franchise, Forza Horizon 5 took fans to a sunny, carefree Mexican ...
Ah Starfield, the game that left the collective consciousness long ago. In her review, Alice Bee (RPS in peace) said that it ...
While Starfield wasn’t quite the homerun that previous Bethesda games were, it would be disingenuous to claim that the game ...
Starfield's lack of graphic violence was an intentional choice largely due to technical issues. It also wouldn't fit ...
With the feature of being able to customize body size in the character creator, that added more complications. Mejillones also said that gore and dismemberment didn't fit with Starfield's themes as ...
The enduring appeal of RPG games lies in their ability to immerse players in rich narratives, expansive worlds, and dynamic ...
Alongside the technical debt it would require to implement, it just didn't make sense given the vision the game had.